~/imallett (Ian Mallett)

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Project "Realtime Cubic Reflection Mapping":

A simple realtime reflection algorithm using cubemaps. Crufty code. This was originally made just before I got shaders working in PyOpenGL. As such, it's mostly a dead end. Just a little demo.

Version 3.4.2

Source:
    .zip file (210K)
Source Requirements:

    Python (Tested versions: 2.6.6)
    PyGame
    PyOpenGL

Screenshots:


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