The Python precursors to my ongoing project of writing a C++ graphics library. These are years behind in terms of functionality and robustness, but as far as I can tell they are the most advanced mid-level graphics toolkits available for Python/PyOpenGL. The C++ version may or may not be released in the (distant) future.
The original OpenGL Library was written to abstract common OpenGL tasks (shadowing, load objects, set viewports), but evolved into a library that also processed shaders. glLib Reloaded tries to do many common OpenGL tasks. Unfortunately, Python wasn't up to the challenge, and thus started the port to C++. The releases here track this history.
The name "glLib" comes from the shortening "OpenGL Library", which expands to "Open Graphics Library Library".