image {
	width 800
	height 600
	samples 10
	//TODO: determine sample kind
}

camera {
	position 0.0 2.0 6.0
	center 0.0 /*hg jkh*/0.0 0.0
	up 0.0 1.0 0.0
	image_plane /*hjkj*//*akj*//*bc*//*  */1.0
}

material "material1" {
	//action refract
	//action bounce
	action shadow "light1" 1

	ambient 0 0 0
	diffuse /*    jhgjhg     */1 1 1
	specular 1 1 1
}

light "light1" {
	color 1.0 1.0 0.8
	//object {
	//	position 0 10 0
	//	point {
	//	}
	//}
}

scene {
	object:sphere {
		position 0 0 0
		radius 1
	}
	object:sphere {
		position 2 0 0
		radius 1
	}
	object:sphere {
		/* position -2 0 -2
		radius 1
	}
	object:sphere {
		//position -2 -3 -2
		radius 1
	}
	object:sphere {
		//position -2 0 0
		//radius 1
	}
	object:sphere {
		position 2 2 0
		radius 1
	}
	object:sphere {
		position 4 0 0
		radius 1
	}
	object:sphere {*/
		position 4 0 2
		radius 1
	}
}

//Notes:
//"0.0/**/0.0" will be treated as "0.0 0.0".

















