# Credits



## Source Code

All included source code, Python and GLSL, was written by me.



## Data Credits

"data/audio/explode.ogg"
	Made by combining various https://opengameart.org/content/pop-sounds
"data/audio/gem.ogg"
	(unknown)
"data/audio/laser.wav"
	Modified from a longer sound that I suspect I recorded of myself.
"data/audio/life_up.wav"
	Modified from https://freesound.org/people/CGEffex/sounds/89529/
"data/audio/star.ogg"
	(unknown)
"data/audio/ticking.ogg"
	Modified from https://freesound.org/people/nightcustard/sounds/675681/
"data/audio/wall_hedge.ogg"
	(unknown)
"data/audio/wall_metal.wav"
	Modified from https://freesound.org/people/alec_mackay/sounds/463650/

"data/level/*"
	All made by me

"data/menu/bg1_lossy.webp"
	Lossy WebP compression of in-game screenshot
"data/menu/highscores.png"
	From in-game render
"data/menu/info.png"
	(unknown)
"data/menu/options.png"
	(unknown)
"data/menu/play.png"
	From in-game render
"data/menu/quit.png"
	Doubtless from Windows icon, e.g. the icon shown in image preview when image cannot be loaded.
"data/menu/repeat_level.png"
	(unknown)

"data/shader/*"
	All made by me

"data/texture/marble_evil.jpg"
	(unknown)
"data/texture/marble_self.jpg"
	(unknown)
"data/texture/tiles.png"
	Made myself
	Text is Times New Roman size 12 or 36 rendered in PSP 6.02
"data/texture/wall_hedge.jpg"
	https://www.3dmd.net/gallery/displayimage-161.html / https://www.3dmd.net/gallery/albums/textures/walls/green/greenFence1_tileable.jpg
"data/texture/wall_metal.jpg"
	From [texture on FilterForge](https://www.filterforge.com/filters/1375.html).

"data/config.ini"
	(written by game)
"data/font.ttf"
	(unknown)
"data/highscores.txt"
	(written by game)
"data/icon.png"
	From in-game render



## Data Credits (Select from Previous Version(s))

"data/audio/evil_laugh.ogg"
	(unknown)

"data/menu/bar.png"
	Probably made myself
"data/menu/browse.png"
	(unknown)
"data/menu/checkmark.png"
	(unknown)
"data/menu/scroll.png"
	From excellent Ludum Dare game [Snakes and Camels](https://web.archive.org/web/20050205204818/neuralintegrator.com/snakes) by Ken Seehart (née Seehof).
"data/menu/slider.png"
	(unknown)

"Font.bmp"
	Likely from NeHe 2d_texture_font, e.g. [here](https://web.archive.org/web/20111120050005/http://nehe.gamedev.net/tutorial/2d_texture_font/18002/)
"Time.bmp"
	(unknown???  I used colorkey black to fill it.)
