~/imallett (Ian Mallett)

Research Interests

My research interests include real-time rendering/graphics algorithms, including applications of general-purpose compute to rendering, the mathematics of light transport, and theory and algorithms associated with various graphics problems.

Selected Publications

This is not a complete list. Several more projects are in-production, and some ancient and minor non-CS projects have been omitted to keep this page relevant. Sorted roughly from recent (top) to older (bottom). If available, clicking on the paper title will download a preprint.

ACM DL Author-ize service Adaptive deferred shading
Ian Mallett, Cem Yuksel, Amit Prakash
I3D '16 Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016
ACM DL Author-ize service Parameterization of Tabulated BRDFs
Ian Mallett, Cem Yuksel
CGI '16 Proceedings of the 33rd Computer Graphics International, 2016
Dot-Product Reparameterizations of Tabular Isotropic BSDFs
Ian Mallett
UNM CSSC 2014 (undergraduate thesis; no paper publicly available)
Circlet Programming Language
Ian Mallett
Unofficially published.
Approximate Construction of Regular Polygons
Ian Mallett, Brenda Mallett, Russell Mallett
Published as an article in California Mathematics Council ComMuniCator (Vol 33, No. 2, Dec. 2008, pg. 35–37).
A poster version (“Fraction of the Radius”: A General Method for the Approximate Construction of Regular Polygons) was also created and presented somewhere (most likely a CMC meetup; if you know, let me know). I have subsequently heavily revised and presented this work on this subsite.

Research Bio

I used to work as an undergraduate researcher under the advisement of Dr. Pradeep Sen in the Advanced Graphics Laboratory (AGL) at the University of New Mexico (UNM). Around Fall-2012-ish, Sen left for UCSB and left the AGL in charge of Dr. Joe Kniss, who was shortly hired by perhaps Google. Kniss disappeared late fall 2013 (no one at UNM I talked to has succeeding in contacting him). I did work from fall 2013 until my graduation under the advisement of Dr. Lance Williams, though working essentially independently. After I was graduated, I went to the University of Utah as a Ph.D student where I now work under the advisement of Dr. Cem Yuksel (I am also somewhat co-advised by Dr. Erik Brunvand). I am a member of the Utah Hardware Raytracing Group and the Utah Graphics Lab. I also did an internship at NVIDIA Research.


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