Realtime Cubic Reflection Mapping

A simple realtime reflection algorithm using cubemaps. Crufty code. This was originally made just before I got shaders working in PyOpenGL (see my Shader OpenGL Library for history). As such, it's mostly a dead end. Just a little demo.

Screenshot.

VersionRelease DateFilesDependencies
(source only)
Notes
3.4.22008-10-26

Original release location on pygame.org: http://www.pygame.org/project-Realtime+Cubic+Reflection+Mapping-943-.html

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