Realtime Cubic Reflection Mapping
A simple realtime reflection algorithm using cubemaps. Crufty code. This was originally made just before I got shaders working in PyOpenGL (see my Shader OpenGL Library for history). As such, it's mostly a dead end. Just a little demo.
Version | Release Date | Files | Dependencies (source only) | Notes |
---|---|---|---|---|
3.4.2 | 2008-10-26 | Reflections3.4.2.zip (source) |
Original release location on pygame.org: http://www.pygame.org/project-Realtime+Cubic+Reflection+Mapping-943-.html
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