Frustum Culling

At this time I was working a WWI flight simulator game, and was running into issues rendering the terrain on the low-power hardware of the time. This project is my attempt to figure out frustum culling for myself, and the result is rather impractical.

Screenshot.

VersionRelease DateFilesDependencies
(source only)
Notes
2.0.02008-01-28
1.0.02008-01-20

Original release location on pygame.org: http://www.pygame.org/project-Frustum+Culling-602-.html

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