Frustum Culling
At this time I was working a WWI flight simulator game, and was running into issues rendering the terrain on the low-power hardware of the time. This project is my attempt to figure out frustum culling for myself, and the result is rather impractical.
Version | Release Date | Files | Dependencies (source only) | Notes |
---|---|---|---|---|
2.0.0 | 2008-01-28 | Frustum Culling 2.zip (source) | ||
1.0.0 | 2008-01-20 |
Original release location on pygame.org: http://www.pygame.org/project-Frustum+Culling-602-.html
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