OpenGL Library (glLib*)

This is my first effort at a fixed-function OpenGL graphics library abstraction. It was written to abstract common OpenGL tasks (shadowing, load objects, set viewports, etc.) and was reasonably capable at that. This project evolved into a second-generation and then a third-generation library, both of which also supported programmable shading.

The name “glLib” comes from the shortening “OpenGL Library”, which expands to “Open Graphics Library Library”.

Screenshot.

VersionRelease DateFilesDependencies
(source only)
Notes
1.42008-09-16
1.32008-09-14(Original "OpenGL Library")

Original release location on pygame.org: http://www.pygame.org/project-OpenGL+Library+%28glLib*%29-877-.html

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