Shader OpenGL Library

This is an evolution of my previous graphics library once I discovered how to make shaders reliably. It is superseded by the third-generation graphics library.

I had had very limited success with shaders before, but generally had gotten stuck. The function glShaderSource takes an array of strings. However, on old NVIDIA cards in Python, the function would also accept a single string without crashing. AMD cards would crash, and eventually the NVIDIA cards did too. When I finally figured this out, the renaissance kicked off a whole world of graphics development for me, with this an early result.

Screenshot.

VersionRelease DateFilesDependencies
(source only)
Notes
3.4.72008-12-07("Shader OpenGL Library")

Original release location on pygame.org: http://www.pygame.org/project-Shader+OpenGL+Library-981-.html

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