CS 6620.001 "Ray Tracing for Graphics" Fall 2014

Welcome to my ray tracing site for the course CS 6620.001, being taught at the University of Utah in Fall 2014 by Cem Yuksel.

Welcome fellow students! I have lots of experience tracing rays, and with graphics in general, and so I'll be pleased to help by giving constructive tips throughout (and I'll also try very hard to get the correct image, or say why particular images are correct as opposed to others). If you shoot me an email with a link to your project, I'm pretty good at guessing what the issues in raytracers are from looking at wrong images.

Hardware specifications, see bottom of page.

Timing information will look like "(#t #s ##:##:##)" and corresponds to the number of threads used, the number of samples (per pixel, per light, possibly explained in context), and the timing information rounded to the nearest second.


Project 7 - "Textures"

I have been hard at work on a paper for i3D 2015. I did implement the assignment, mostly, but it's not at a point where I'm happy with it (treating it like a BRDF is kindof weird, and also there's some difference in the scene I need to figure out). I'm going to defer snazzy pictures until next time, and in the meantime I'll leave you with some texture images from some of my previous work (lots more images at that link!).

Rendering of some spheres in a checkerboard environment.Rendering of a spaceship over a checkerboard.

Proceed to the Previous Project or Next Project.


Hardware

Except as mentioned, renders are done on my laptop, which has: